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Tome of Clarification

Hello!  Welcome to Indistinguishable from Magic, in which I will examine the real-world utility of spells from Dungeons & Dragons. 

Before we get started, here's the house rules:

- I'm using only the spells used in the Player's Handbook, 5th edition, but I will discuss all the spells listed there.

- The assumption is that our theoretical magic-user has the ability to cast any spell, but that they have no other extraordinary powers. 

- Further assume that normal people they encounter in 'the real world' -- defined generally as 21st-century America in our present reality -- have the typical NPC stat blocks provided in the Monster Manual. So an average person would have 5 or 6 hit points, an Armor Class of 18-20, and statistics averaging between 10 and 12.

- Crucially, it is assumed that no one in 'the real world' has the abilities that our magic-user has, and more importantly, that magic as is understood in a D&D context does not exist. Our magic-user can access, but no one else can!

- All that said, we'll cross certain bridges about what the 'real world' and the D&D world actually are and how our magic-user's spells work as we go along. 

So let's get going!


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