Skip to main content

E/2

Enthrall

This is basically "Bullshit: The Spell". On casting you let out a string of gibberish that your target, if they fail a save, and you get to have advantage for one minute or "Concentration". I dunno, maybe I'm getting jaded already, but this seems like something you could replicate just by telling a story about a dream you once had.

Real-World Rating: 3 (Pretty Ineffectual)

Etherealness

The rare example of a spell that's vastly more effective in the 'real world' than in D&D, Etherealness lets you basically turn into a living ghost -- invisible, intangible, and able to go anywhere and see anything -- for eight hours. In the game, this is fraught with peril, as you are still subject to spells, ethereal beings, and other risks, but in our reality, it's basically a ticket to omniscience. You don't get it until seventh level, but it's worth it!  Basically beats almost any kind of divination spell there is.

Real-World Rating:  10 (Essential)

Evard's Black Tentacles

I forget which buddy of Gygax's Evard was named after, but it was for sure one of his midwest libertarian drinking buddies, so he got himself a cutesy nickname and a spell that no doubt causes fans of shokushu goukan to get all bothered in the loins. In practical terms, it's more or less a version of Entangle that causes more damage and is gross, which means it is more effective in freaking people out than it is doing its actual job, but it's fine on its own merits. My one note is that the material component is a giant squid tentacle, which, who carries a giant squid tentacle around with them just in case you need to tie someone up? 

Real-World Rating: 6 (Pretty Okay)

Expeditious Retreat

I'm gonna be straight here: I love the hell out of this spell. I love that it's a low-level spell that actually does something useful; I love the name; and I love that they have such a complicated concept around the idea of "I'm running the hell away as fast as possible". It's probably less effective overall than just stealing a car, but sometimes it's the frills that appeal to you.

Real-World Rating: 7 (Effective)

Eyebite

This used to be a much better spell, predicated on the idea that the concept of biting someone's eye was nausea-inducing. Now it's one of those catch-all spells that does a lot of things, none of them particularly well.

The three things you can do to your targets with this spell by giving them a wizardly thug mug are: (a) make them fall asleep, which you can also do with a Sleep spell five levels lower; (b) make them panic, which you can also do with a Fear spell three levels lower; and (c) make them sick, which just gives them disadvantage and doesn't even guarantee that they'll puke. Once again, you can achieve all these effects with simpler spells or technology, and you won't have to fuck with the possibility you'll throw a 6th-level necromancy away on a lucky saving throw. The name of this spell deserves a better spell.

Real-World Rating: 4 (More Trouble Than It's Worth)

Comments

Popular posts from this blog

E/1

Earthquake It seems a little grumpy to criticize this spell. It does just what it says it's going to do! It makes an earthquake! It knocks people over, it drops people into a hole in the ground, and it destroys buildings! What's not to love? Well, I mean...it's an 8th-level spell , and it's a pretty big investment for something that only effects an area the size of a football field for one minute. Not that that's bad! It's fine. It's fine ! Maybe you got a couple hundred people chasing you because you ass-grabbed the king's daughter, and you don't happen to have a ton of time or C-4. So you throw an extremely localized earthquake at them.  It's...it's fine.  I don't know. Maybe I'm just hard to please.  Real-World Rating:  7 (Effective) Eldritch Blast One of the things that D&D's 5th edition improved -- or ruined, depending on your perspective -- was the relative offensive weakness of low-level spellcasters. Well, you don'...

F/3

Fire Shield  Let's continue our exciting tour through the wonderful world of what TSR Wizards of the Coast Hasbro Industrial Fantasy Simulations Inc. thinks you can do with fire. This one basically shrouds you in a bonfire, which provides you with resistance to fire damage, after the 'sympathetic magic' approach that so much of Dungeons & Dragons  relies on. (In fact, being consumed by flames makes you more  vulnerabe to fire damage, not less .) It also gives you a counter-attack against anyone who tries to smite you, inflicting a small but not insignificant amount of damage. What's particularly odd about this spell is that you can also make it a 'chill shield', whatever that is, that makes you equally resistant to cold . This makes no sense, and furthermore, doesn't it make more sense to have Chill Shield  as a separate spell?  If nothing else, it would break up the tedium between Charm Person and Chill Touch. Real-World Rating:  5 (Effective But Li...

F/4

Fog Cloud The very definition of a useful, simple, low-level spell that can easily be replicated with technology. It doesn't take much imagination to figure out why carrying London around in your pocket might be useful, but a smoke grenade would get the job done just as easily and let you save this slot for Magic Missile. Real-World Rating:  5 (Effective But Limited) Forbiddance I love the awkward, over-elaborate name of this spell, which practically begs you to use highfalutin pseudo-Shakespearean English while casting. "Methinks I shall engage in a bout of... forbiddance ." Anyway, what this does is create a huge magical no-fly zone, which basically prevents anyone from teleporting, astrally traveling, gating, plane-shifting, or otherwise mystically trespassing on the area for an entire day. Sound pretty good, right?  In Dungeons & Dragons , it is! It's a high-powered 6th-level abjuration with lots of practical applications. But, as a reminder, the premise of th...